Dwarf Halfling Minotaur

The people of Eadar are many and varied, and characters can come from any of the following available races.


The doppelganger of Dawnforge is a shifty, shape-shifting being that can theoretically take the form of any humanoid creature. In their true forms, doppelgangers resemble tall, extremely thin humans with rounded heads and no hair anywhere on their bodies. Doppelgangers have no racial homeland, no culture, and have never formed a unified nation or society. One common link between all doppelgangers is a grand oral tradition, which each individual cherishes. This may be a function of their complete inability to understand written language. Something about the doppelgangers’ minds keeps them from mastering even the basics of any language, even their own. Spoken Doppelganger simply cannot be learned by non-doppelgangers because of the clicks, whines, and whistles that only a doppelganger palette can produce. Doppelgangers


Stout and hearty, the dwarves of Dawnforge hail from the Three Kingdoms of Aradath, one of the oldest civilizations on Ambria. The dwarves claim, in fact, that they are the eldest race, though there is little hard evidence to provide proof of this boast. High King Odvar Ironforge rules the dwarves of the Stormfells from the fortress city of Stoneguard, the seat of the kingdoms of Aradath. The basic dwarven social unit is the clain. Loyalty to one’s kingdom and ultimately to the dwarven nation have grown stronger since Hael Ironforge unified the clans, but most dwarves still identify most closely and immediately with their clans. There is no higher honor among the dwarves than founding one’s own clan and most dwarves believe that achieving this feat will secure them the greatest rewards in the afterlife. Across Ambria, the dwarves have a reputation as being isolationist, but the truth of the matter is that the dwarves battle constantly goblinoid hordes and the giants of the Storm King – they simply do not have the time to deal with outsiders. Dwarves

Night Elf Gnome Dawn Elf

Elf, Dawn

Traditional rulers of the forest kingdom of Sildanyr, the dawn elves see themselves as the destined rulers of the kingdom of the elves. Currently, Sildanyr is in the sways of a bloody civil war between the aliasir (“people of the dawn’) and their cousins, the malevolent night elves (see below). Dawn elves have pale skin, fair hair, and eyes that range from pale blue to sparkling green. Relatively new to the world of Eadar, the elves have only migrated from the realms of the fey but three centuries ago and find themselves embroiled in a civil war that is tearing Sildanyr apart from within. Only time will tell if this feud will spill over into neighboring lands. Dawn Elves

Elf, Night

The night elves are the second most common race of elves found in the Sildanyr forest, and the civil war between them and their dawn elf cousins threatens to tear their civilization apart. Discontent has grown among the night elves since the elven race first stepped upon the world of Eadar, discontent that finally grew into open rebellion when the dark new goddess Lathail whispered from the depths of the Morningstar Mountains. Under the guidance of the female disciples of Lathail, the night elves have learned the arts of stealth and subterfuge, and work to overthrow their dawn elven cousins and rule from the grove of the First Tree itself. Night Elves


Gnomes are a primal race that dwells in wooded dells and secluded mountain valleys. They have maintained a closer bond with their fey heritage than even the elves of Sildanyr, even though the gnomes have existed in the world for much longer than the elves. They have built no grand civilizations, and their communities are often loosely organized tribes of extended families. Gnomes do not require food or water to survive, but instead are sustained by the natural magic of the world. The gnomes’ physical appearance follows the changing seasons as they age, going from green tinted skin and hair of gnome children to brown and gold of adulthood and finally fading to white. Gnomes


Halflings are found in all corners of Ambria, but they are not builders of empires, kingdoms, or even permanent settlements. The largest culture is a nomadic one, and its people travel the land in great caravans of brightly colored wagons. These halflings call themselves the Faring Folk, and they are encountered most often in Anderland. A few small caravans are seen occasionally in the Kingsmarch and Emerlyn, but the Faring Folk are sometimes persecuted by the human and tiefling lords; they have a reputation in some places as thieves and scoundrels. The wagons of the Faring Folk are large even by the standards of other races, and they are drawn by sturdy hill ponies bred in northern Anderland. It is considered good luck for a halfling to make a stranger smile. Halflings

Lowlander Highlander Saltblood

Human, Highlander

The Durning Highlands are home to more than a hundred disparate clans of humans. The warlords of these clans have managed to carve out domains in the lands north of the Kingsmarch lying between the Stormfells and the sea. Each highlander warlord has claimed lands as his own, and typically only those of his clan may reside within his borders. A clansman’s first responsibility is to live by his clan’s code and defend its honor. Personal achievement is secondary, but still important within the clan societies. The highlanders are smaller than trueborn humans, but they are quicker on their feet and fearless in battle. They have light brown skin and fine, dark hair that they tie back into ponytails with special bone clasps called anunti. These clasps are painted and sculpted in such a way as to reveal the wearer’s clan affiliation. Highlanders

Human, Lowlander

Lowlanders are found throughout the known lands of Eadar, but they are most populous in Anderland. Anderlars are an agrarian people who are sheltered from most of the war and conflict that rages across Ambria. They live in farming communities and market towns that spread out across the fertile plain between the Imilbar and Dural rivers. The common folk of the Kingsmarch, Ebernath, Emerlyn, and even Valhedar are often lowlanders as well. Family is very important in Anderland, and most Anderlar households have at least three generations living under the same roof (or roofs). Lowlanders

Human, Saltblood

Saltbloods are more comfortable on the sea than they are on land. The Dreaming Isles boast the greatest port city in the world, Seagarden, and all of the children on the archipelago are educated in the ways of ship and sea. They are a rugged folk, picking up the rough manners and speech of the sailors that visit and live on the island. Many saltbloods consider themselves superior to other human races, though their bravado does them little good when faced with the end of a sword. Saltbloods have dark brown to black hair and olive skin, made tough by a life living near the sea. They are slightly smaller than the highlanders and much smaller than the lowlanders who live across the mountains. Saltbloods are fond of tattooing their skin, and the practice has become an art at which many retired sailors and artisans make their living on. It is said that the master tattoo artists of Seagarden can paint you a new face if you bring them enough coin. Satlbloods

Human, Trueborn

The noble lines of the Kingsmarch call themselves the trueborn and trace their lineage from the first barbarian princes that settled the banks of the Hound and the Horn. While the trueborn of the Kingsmarch have built a remarkable civilization from this barbarian legacy, their noble houses are no more unified today than were the clans that first began building mud huts and wooden forts between the great rivers. Despite their many accomplishments – their castles and cathedrals, their culture of chivalry and their devotion to honor and duty – the only thing that seems capable of finally united the trueborn are the periodic invasions of the Kingsmarch by the legions of the Valhedar Dominion. The appearance and unique racial traits of the trueborn have led many sages to speculate that the blood of celestials flows in their veins. Trueborn


Lizardfolk were unknown to the civilizations of Ambria until the first brave adventurers crossed the Sunset Reach and landed on the shores of Tamerland. Tribal and primitive, the lizardfolk both fear and respect other races who can build ships to cross the edge of the world. Lizardfolk are tall humanoids whose powerful bodies are covered with armored scales that range in color from gray to green. They are often used as guides for adventurers new to Tamerland, and they are knowledgeable about the land there and the creatures that inhabit it. Sometimes a lizardfolk will become curious and explore back to Ambria, spending years wandering the “civilized” lands before returning to Tamerland or settling in one of the rising lizardfolk communities in Sildanyr or on the Emerlyn peninsula. Lizardfolk

Ogre Doppelganger Orc


The minotaurs of Ambria once served the mighty giants of the north as thralls. They attempted to rebel against their masters after centuries of living in servitude, but they were quickly crushed. The minotaur tribes have been scattered across Ambria and now cease to exist as a unified culture. Minotaurs are large humanoids, standing between 7 feet and 8 ½ feet tall. Their bodies are covered with long, matted fur, and they have hoofed feet and strong clawed hands. The fur of Ambrian minotaurs ranges from rust-colored to dark brown, and black-furred minotaurs are very rare. Though they are a scattered people, the minotaurs have maintained a tradition of personal combat and ritualistic dueling. Minotaurs


Most of the ogres in Ambria work as thralls to the giants that live in the Stormfells. Skyhold itself is said to boast at least 1,000 ogre thralls, and several thousand more can be found throughout the mountains. The ogres born or captured as thralls to the giants often become educated to a degree and work to free themselves, but there other ogres who live wild and savage in the wilderness. Ogres are rarely accepted in other cultures. Dwarves hate them for their giant blood, and humans fear them because of the frequent raids made into northern Anderland. Elves and tieflings see them as too stupid to deal with, while the halflings pity them for their lot in life. The ogres that serve the giants are cleaner and more civilized than their wild cousins, preferring simple garments that slide over the head. Wild ogres keep their hair unkempt and long, and mud is a favorite grooming tool among men and women. Ogres


Orcs live throughout the north, in the Pale Forest, in the peaks of the Icehammer Front, and the on the plains between the forest and mountains, and their tribes extend all the way from the Frostfells in the west to the northern Sildanyr where the trees become evergreen spruce rather than the tall oaks that dominate the southern reaches of the elven kingdom. The orcs have developed a brutal culture that matches the harsh environment in which they live, but they are somewhat misunderstood race. They attempt to emulate human cities, dwarven architecture, and elven harmony with nature, but they are unable to fully master these pursuits. Pockets of orcs can be found in nearly every major city on Ambria trying to make a life for themselves. A particularly large tribe of orcs have migrated south into the Durning Highlands, seeking to completely emulate the clan structure of the highlanders there. Only time will tell if the humans and orcs will clash with bloodshed or meet with peace. Orcs

Tiefling Trueborn Thinblood


The tiefling lords of the Valhedar Dominion have built an empire on fiendish pacts and dark sorcery. Common tieflings who walk the streets of Valhedar and Gedon can see the fiendish influences everywhere – from the brooding idols that line the broad avenues and plazas to the brutal violence and ark sorcery in the back alleys and poor quarters of the great cities. Tieflings are dark-skinned humanoid creatures that originated on the volcanic island of Valhedar. All tieflings have horns growing from their heads, but the size and shape of these varies between individuals; tiefling women favor large horns which they wrap their silky black hair around. As a whole tieflings are slight of build and shorter on average than the humans they fight on the plains of the Kingsmarch. The blood of fiends runs thick in tiefling veins, and its most powerful leaders have regular contact with fiends of all kinds. Tieflings also excel at summoning magics, and its wizards believe that the world will eventually be thrown into the realms of hell where the tieflings will rule over all creatures. Tieflings

Yuan-ti Thinblood

Thinbloods are held in the lowest regard in their society in the jungles of Zangala. They are barred from joining the priesthood and are treated little better than the lizardfolk and other races that the yuan-ti keep as slaves. Some thinbloods spend their entire lives trying to prove their worth to the elders and halfbloods, but these yuan-ti never hold them in anything but contempt. Yuan-ti thinbloods appear as tall, slight humans with a subtle slant to the eyes, which are always black on white. They have slightly pointed ears like the elves, and two short, sharp fangs in place of two of their upper canines. Their skin as a slight green tint on the forearms, thighs, and neck, which is tougher than human skin. Thinbloods are masters of their ancient art – psionics. Few other than the yuan-ti even know of these powers and even fewer have gained any notable skill at wielding them. This is perhaps the thinblood’s greatest weapon and tool for survival. Thinbloods

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